Hack Club is a global nonprofit movement of 140,000 teenagers making cool stuff together. Every couple of weeks, we run events to empower and encourage students to dive deeper into game development.
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Juice
100 teenagers built a game in two months, then ran a popup cafe in Shanghai for seven days.





Daydream
100 high school game jams in 100 cities around the world, all on the same weekend







Campfire Flagship
Partnered with Open Sauce, 75 teens made games under the guidance of popular creators like Michael Reeves in Los Angeles.

Overglade
50 teenagers built games in three months, then flew to Singapore for an immersive, alternate-reality game jam over four days.

Campfire Global
Our largest game jam yet — 200 high school game jams in 200 cities around the world, all on the same weekend.
Real games built by teenagers
Don't take our word for it — see for yourself.





All games built by teenagers
- Speedtickers — by Juan (14, Argentina) and Agustin (15, Argentina). A high-speed speedrun-focused platformer that pushes players to master momentum and precision.
- Voidwatch — by Malcolm (18, US). A fast-paced top-down space shooter roguelike.
- Specter — by Yessa (18, Philippines). A platformer, where the ghost of your past run can help you finish the level or slow you down.
- DeathLeap — by Noel (16, Finland) and Isak (17, Finland) and Aapo (17, Finland). A puzzle platformer where you ruthlessly use the characters of the world as mere tools.
- Kamikamace — by Andromeda (18, UK) and Nihaal (16, UK) and Rimma (15, US). A fast-paced PvP mace-swinging game where your goal is to die first.
- Bitdropper — by Mari (17, US). An arcade game — catch parts, and don't fall!
- More Scoops Plws — by Rigo (17, UAE). A game about serving scoops of ice cream to customers for points.
- Little Ducky — by Leo (16, US). An ASCII story-based exploration adventure game.
- Royally Unemployed — by Julia (17, US) and Shurui (13, Australia) and Candy (14, Malaysia). A story-rich turn-based battle game, made within 72 hours.
- Deadbeat — by Augie (17, US). A fast-paced top-down arena shooter with a rhythmic twist.
- Gone Loopin' — by Tongyu (18, Singapore). A game about fishing with a loop, made within 72 hours.
- prode dies — by Herby (16, Canada). A visual novel about a teenager trying to solve their own murder.
Help a high schooler become
a game developer
Contribute financially
Every donation will go directly into towards encouraging teenagers to build games.
$100 = a Steam license to publish a video game
$500 = 1 ticket to a flagship hackathon
$650 = 1 ticket + round-trip ground transportation to a flagship hackathon
$1500 = 1 ticket + flight to a flagship hackathon
All donations are 100% tax deductible. All of our finances are open source.
Contribute in other ways
Donate your space — we're running huge in-person hackathons & game jams across the world, and we'd love to use your space!
Donate 30 minutes of your time — do you have interesting stories or insights that you'd be willing to share? we'd love to have you for an AMA, or list a 30-minute call with you as a prize!
Donate your game — do you have a published game? if you donate us bulk game keys, we'll use it to reward teenagers for making games!






















