Hack Club is where high schoolers
go from playing games
to making games.

Teenager? Join Hack Club!

Hack Club is a global nonprofit movement of 140,000 teenagers making cool stuff together. Every couple of weeks, we run events to empower and encourage students to dive deeper into game development.

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Juice group photo
Juice whiteboard

Juice

100 teenagers built a game in two months, then ran a popup cafe in Shanghai for seven days.

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Teenagers playing games at the Juice popup cafe in Shanghai
Players at the Juice popup cafe in Shanghai
A teenage game developer at Juice in Shanghai
The Juice popup cafe in Shanghai
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Daydream

100 high school game jams in 100 cities around the world, all on the same weekend

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Teenagers at a Daydream game jam
High schoolers building games at Daydream
Teen game developers at a Daydream city
Daydream group photo
Daydream whiteboard
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Campfire Flagship

Campfire Flagship

Partnered with Open Sauce, 75 teens made games under the guidance of popular creators like Michael Reeves in Los Angeles.

Overglade

Overglade

50 teenagers built games in three months, then flew to Singapore for an immersive, alternate-reality game jam over four days.

Campfire

Campfire Global

Our largest game jam yet — 200 high school game jams in 200 cities around the world, all on the same weekend.

Real games built by teenagers

Don't take our word for it — see for yourself.

All games built by teenagers

  1. Speedtickers — by Juan (14, Argentina) and Agustin (15, Argentina). A high-speed speedrun-focused platformer that pushes players to master momentum and precision.
  2. Voidwatch — by Malcolm (18, US). A fast-paced top-down space shooter roguelike.
  3. Specter — by Yessa (18, Philippines). A platformer, where the ghost of your past run can help you finish the level or slow you down.
  4. DeathLeap — by Noel (16, Finland) and Isak (17, Finland) and Aapo (17, Finland). A puzzle platformer where you ruthlessly use the characters of the world as mere tools.
  5. Kamikamace — by Andromeda (18, UK) and Nihaal (16, UK) and Rimma (15, US). A fast-paced PvP mace-swinging game where your goal is to die first.
  6. Bitdropper — by Mari (17, US). An arcade game — catch parts, and don't fall!
  7. More Scoops Plws — by Rigo (17, UAE). A game about serving scoops of ice cream to customers for points.
  8. Little Ducky — by Leo (16, US). An ASCII story-based exploration adventure game.
  9. Royally Unemployed — by Julia (17, US) and Shurui (13, Australia) and Candy (14, Malaysia). A story-rich turn-based battle game, made within 72 hours.
  10. Deadbeat — by Augie (17, US). A fast-paced top-down arena shooter with a rhythmic twist.
  11. Gone Loopin' — by Tongyu (18, Singapore). A game about fishing with a loop, made within 72 hours.
  12. prode dies — by Herby (16, Canada). A visual novel about a teenager trying to solve their own murder.